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WebGL is a 3d API for the Web based on OpenGL library. This is a W3C (managing web standard organisation) standard. Already existings applications are already wonderfull and show that web will quickly allow a better interactivity on surf, Here, some examples and links:
* “3 dreams of Black” from Rome (and some other demos). Videoclip mixing 2d digital animation, realtime 3d, postprocessing and interactivity. During the clip, mouse allow to lightly move the camera. After the clip you can move around 3 worlds (find youself gates), focus area follow mouse cursor (there is a short depth of field). Clicking mouse button allow to modify wall and grounds.
*WebGL Chrome experiments. This website is a frequently updated set of WebGL fantastic abilities demonstrations, with lot of specific effects around the web.
* Planet WebGL A planet (RSS aggregator) of WebGL ressources. There are lot of examples, tutorials and libraries to develop WebGL applications and integration in web pages.
In few time, two forks of MyPaint has be done, one is about animation and will probably never be integrated in trunk, the other is called anime (the japanese word about animation), but is in a first time at least oriented to draw manga.
This fork is a little bit more advanced, with the ability to:
* Have several cellulo layers (a frame is composed from background and n layers)
* Add cellulos only time for several frames
* copy/paste Cellulos/frames
* add description to frames
Anime
This fork has been done by the author of the famous Gimp Paint Studio, gimp fork. It’s name ‘mypaint-anime’ should wonder some animation purpose, but today they announced only simple manga (aka comics) goal.
From this branch, the first notable step is the integration of SVG compatible layer modes (Normal, Multiply, Burn, Dodge, Screen), this was today reintegrated on Mypaint trunk. The next add from this branch, could be color filling.