graphical blog 2

Filed under: Blender, WebGL, 3d, network, news, software developement

Version en français
After a first article on WebGL, I come back on this topic for real usage.

Use in dev version of WebGL on Fennec (mobile firefox), go in about:config, fiter webgl, switch webgl.force-enable to true

On Linux plateform, no problem with Nvidia or ATI proprietary driver. On intel you should use Mesa 8.0. It’s available for ubuntu on ppa:xorg-edgers/ppa

* Firefox 11 (beta) and a plugin for older version called Tilt allow to see in 3d web pages structures accelerating vizualisation, interaction and bug finiding for webmasters.

Pyppet – WebGL Streaming blender< =>WebGL allow a realtime WebGL rendered visualisation in web browser of a scene in modelization process pipled from Blender.

minifier of GLSL files allow to comprress the size of a GLSL script, and then to accelerate web transfert and reduce bandwith.

As I thinked of WebGL as a good tool for some vizualisation in Wikipedia, Google, done an anatomic vizualisation tool. It allow in démos to see a human corpse with ZygotBody and a cow with Google Open-3d-viewer. Code source is available at Project page.

Augmented Reality sample from firefox project.

Cloudmach cloud WebGL games plateform

Seriously.js, realtime compositing on a vidéo. a nice demo.

Crazy bugs a nice puzzle.

Using WebGL for vector and 2D bitmap rendering and use fast and energy efficient hardware acceleration in interactve appliactions : WebGL Fundamentals (WebGL is a 2D API!)

Filed under: WebGL, 3d, animation, network, news, software developement

version en français
WebGL is a 3d API for the Web based on OpenGL library. This is a W3C (managing web standard organisation) standard. Already existings applications are already wonderfull and show that web will quickly allow a better interactivity on surf, Here, some examples and links:

* Nokia Maps3d, far better than google earth and open source, you juste have to click on ‘zoom’ on entitled cities or to zoom manually on them (Video if application doesn’t work on your computer).

* “3 dreams of Black” from Rome (and some other demos). Videoclip mixing 2d digital animation, realtime 3d, postprocessing and interactivity. During the clip, mouse allow to lightly move the camera. After the clip you can move around 3 worlds (find youself gates), focus area follow mouse cursor (there is a short depth of field). Clicking mouse button allow to modify wall and grounds.

*WebGL Chrome experiments. This website is a frequently updated set of WebGL fantastic abilities demonstrations, with lot of specific effects around the web.

* Planet WebGL A planet (RSS aggregator) of WebGL ressources. There are lot of examples, tutorials and libraries to develop WebGL applications and integration in web pages.

Filed under: MyPaint, animation

In few time, two forks of MyPaint has be done, one is about animation and will probably never be integrated in trunk, the other is called anime (the japanese word about animation), but is in a first time at least oriented to draw manga.

After the Charbel Jacquin, MyPaint animation fork in march 2010, a second one MyPaint animation fork par Manuel Quiñones, was done from june to jully 2011. The goal is to work on a short film called “Viaje a la tierra del Quebracho“.

An excellent post from Prokoudine about xsheet-mypaint about this on

This fork is a little bit more advanced, with the ability to:
* Have several cellulo layers (a frame is composed from background and n layers)
* Add cellulos only time for several frames
* copy/paste Cellulos/frames
* add description to frames

This fork has been done by the author of the famous Gimp Paint Studio, gimp fork. It’s name ‘mypaint-anime’ should wonder some animation purpose, but today they announced only simple manga (aka comics) goal.
From this branch, the first notable step is the integration of SVG compatible layer modes (Normal, Multiply, Burn, Dodge, Screen), this was today reintegrated on Mypaint trunk. The next add from this branch, could be color filling.

Filed under: photography

‘Mauvaise herbe’ à la pagode chán (禅, zen pour les japonisants et son pour les coréanisants) du cœur paisible à Sèvres

Fleur et pagode

Filed under: photography, street art

Soleil (Ήλιος)+Samyang (삼양)+Nikon (ニコン)+Popolon (抱抱龙)=>
À Rodin

Merci/谢谢/thanks/gracias/спасибо/고맙습니다/teşekkür ederim/jëre-jëf/ありがとう, Rawtherapee:


Rodin à une tête bizarre, non ?
Rodin has a strange head, isn’t it?

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